![]() As if you didn't already know, the blood that falls to the ground remains there until the very end of the fight. The last few hit to kill my advisary became a flurry of button mashing, until Sub-Zero fell to the ground(in a bloody mess). ![]() Scorpion's spear spewed relentlessly from his palm and caught Sub-Zero in mid air. ![]() ![]() Only to realize later on that, that had been changed to back, forward, X. I was a pure button masher for nearly the entire round. I was enraptured by the background, and I almost missed the unforgettable sound of "Fight!!!". The stage opened up with a very cool rotation effect as the camera zoomed in on me and my advisary, Sub-Zero. That was just the beginning of me being surprised. After choosing my character for the first time, Scorpion, I was greeted by what seemed to be the shortest load screen in the history of MK on a CD form. Even though these "flaws" may seem like game-killers, they are not. Fatalities lack the disturbing power of the first MK, Lui Kang(whom I didn't like anyway) is killed off, and your selection of characters, at first start up, is extremely limited(9). Very few flaws can be detected in this latest rendition of the classic series.
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